Saturday, August 14, 2010

Hybrid Board Games part 2: Nuclear BattleRisk

Sure, discontentment with just one boring old Monopoly board and the subsequent desire to add two more boards into the mix (see Hybrid Board Games part 1) is understandable and perhaps unavoidable. But now messing with the very foundation of Battleship?! Come on, that game is as close to flawless as quick-action board games get. Except for two glaring problems: the quick-action part and the complete lack of nuclear weaponry. So what's the solution? Adding Risk to quench my thirst for drawn out prolonged games and adding nuclear weaponry to sate my hunger of, you know, nuclear weaponry. The result (which is even more rough-drafty than that smelly drunk pigeon-fighting draft of Sorry Duopoly) was this:
Yup, that's exactly what North, Central, South America and Australia look like!
Fairly self-explanatory. Instead of the typical A1 through J10 method of missile placement, there is now Latitude and Longitude. And instead of an open sea to fight on, there are now continents. And instead of ships there are armies, which consist of battalions that must be completely eliminated (battalions are forcibly clumped together in groups of various sizes that must be completely destroyed before their power fails, just like Battleship ships). And instead of plain crappy regular surface-to-surface projectiles, there are now nuclear missiles. And instead of only attacking once per turn, you can attack as many times as continents you own (owned = army battalions present on the continent). Perfectly self-explanatory, ayup.

In the near to far future I would also like to involve some naval warfare as well, because there is a significant amount of water in each map. Perhaps one less-powerful missile per group of ships? Ooh, ooh, or maybe a reconnaissance ship that can activate a radar and the other player is forced to reveal any pieces in the area you have chosen to be radar'd! Tight.

For now, however, it will remain a not particularly mystifying mystery. Until the next time I have the sudden urge to perfect an unstable prototype of a hybrid board game!

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